![]() They will spew forth many bullets, shells, and good old fashion death dealing. We have already been discussing what we both think that would look like, kind of a nifty world war II version of the originals. I always wanted to see what they would look like as a major faction, and it looks like that day is today. This will, in turn help me figure out pricing.Įmalgha will be receiving an overhaul. With that, I will have a good idea what mass the ships should have, this will allow me to design engines, heat, and power ratios for the ships. A big thing I need to do, is to do some power->mass->outfit capacity calculations. The ships are wonderfully super, but their outfits are completely screwed up atm. I want to add enough, to make sure that players can enjoy the new 'galaxy' but leave enough room for growth. I am already trying to figure out where to put everything on the map. The next thing we will be doing is doing the minor races, and adding in more systems. He does a fantastic job filling in those little blanks that I leave all over the place.Of course, we still need to fix the engine glow. There is still a LOT of stuff to do, but Edwin Gibson has been amazingly helpful. The death star has a superlaser, kinda like cheating. Already have a working prototype death star, albeit it is buggy. T2- Don't know what particular style these will follow, but they will dominate the inferior two tiers with ease. EG Voinian fighters were complete crap in EVO, and they are crap still. T1- Voinian/EV ships - I have already made some Voinian ships too balanced. Some of the most powerful ships will overlap with the weaker ships of the next tier. Already, I am studying the original games balance system, and trying to figure out a stepped Tier system of progression to match. More ships, outfits, and systems to go with them? (So you can't just buy them from the beginning, you dirty cheaters!) :PĪll of this will follow a simple progression. ![]() I am changing the plan to focus on adding worlds specifically to house the super ships outside of the main game.Ī larger pool of outfits, and more ships. New ships, and outifts that are necessary for the ship to function.Part of Balance is limited availability. I don't know how far I will take it, but we will see. After enough time passes you will notice larger and angrier ships showing up in your back yard, so consider adding bigger shield generator and some weapons to your Mule, as well as some hand to hand weaponry just in case you get disabled and boarded.This 'mod' will be released in a series of stages. Maybe have two so if you get bored of flying around circles in one direction you can try the second route for a while. I highly recommend making your own list of which goods are very low/low or very high/high on each world that you visit and design a trade route that looks interesting to you. If you sell off some of the smaller ships now, you can equip the larger ones with some fuel tanks to increase jump range so you can feel free to explore worlds farther away and discover new trading opportunities. It has a larger cargo hold so this will become the mainstay of your freight empire, should you choose to continue using that as your main source of income. The Raven is faster but the Argosy has more weapon mounts.Mid-Game with the Mule, aka 'Your Way'Continued from either the Shuttle or Star Barge section.1-Trading) With a Mule you can run freight as before, or taxi passengers. Once you have a mule, you can refit the Raven or Argosy for combat instead of passenger bunks. They can choose to be a trader or a mercenary or an asteroid miner among a number of things or a combination of several. Players can choose which missions to follow and which governments to form a good relationship with or to be entirely neutral. The plot is advanced through missions available from facilities on planets as well as NPCs flying through space. ![]() Players can land on these objects, where they may be given the option to trade, gain missions, and purchase new spaceships or add-on outfits for their current spaceship. ![]() Most systems contain stellar objects such as planets and space stations. In Nova, wormholes or hypergates may also be utilized for instantaneous travel. Most of the time, the two fleets will fight to the death, but sometimes a ship will get disabled and the other fleet will stop shooting it to focus on other. Ships travel between star systems along the hyperlinks by engaging their hyperdrive, a form of faster-than-light travel. Players are able to fly through hundreds of star systems, which are connected to each other by hyperlinks. ![]() The player has the option of engaging in both combat and trade. Much of the game takes place in space, with the player flying a ship from a third-person overhead perspective. ![]()
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